So now it's time for the Friday Blockbuster. This time we are going to show you a sneak peak of the new FiberMesh option in Z-Brush 4 with R3 update. Although the FiberMesh was introduced with the R2b release only on January 2012, R3 continued the same option with not many changes to look into.
Here's a demo video of how the FiberMesh will work in Z-Brush 4 R2b.
With ZBrush 4R3 your models will benefit from having real sculpted
geometry, and exportable hair and fur! With this amazing new feature,
you can even grow plants, weeds, shrubs and other amazing environment
details. Simply mask an area to define where the fibers will grow. Use
the various FiberMesh features to quickly define your look. Best of
all, you can even use Polypaint information to generate a wide range of
colored fibers.
The amazing power of FiberMesh comes from the ability to see what
changes you are generating in real time as you work. From the earliest
stages of your projects development, you will interactively see and
modify the size, thickness, flare, and gravity associated with your
fibers.
With the all new ZBrush 4R3, developing fur and hair geometry is easier than ever before. The days of relying on guides as used in other applications are a thing of the past! Generating fur, fibers and hair inside ZBrush 4R3 is as intuitive as laying down a brush stroke. Rendering and re-rendering are a thing of the past too. You can watch in real time as your creative energy is transferred to the ZBrush canvas.
With the all new ZBrush 4R3, developing fur and hair geometry is easier than ever before. The days of relying on guides as used in other applications are a thing of the past! Generating fur, fibers and hair inside ZBrush 4R3 is as intuitive as laying down a brush stroke. Rendering and re-rendering are a thing of the past too. You can watch in real time as your creative energy is transferred to the ZBrush canvas.
The functionality of the new FiberMesh is extended by a set of advanced
controls designed to help you generate exactly what you imagine. The
masking controls, brush settings, PolyPaint and curves, all contribute
to the speed and efficiency of your designs.
The greatest benefit of all comes in the form of exportable geometry derived from your FiberMesh designs. This means you can export these complex design elements in the form of real geometry for use in other 3D packages. Or use BPR (Best Preview Render) within ZBrush and see how your hair of fibers come to life all within ZBrush.
The greatest benefit of all comes in the form of exportable geometry derived from your FiberMesh designs. This means you can export these complex design elements in the form of real geometry for use in other 3D packages. Or use BPR (Best Preview Render) within ZBrush and see how your hair of fibers come to life all within ZBrush.
So enjoy this Friday Blockbuster of this week.
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