Arena Animation - Chowringhee

Wednesday, April 12, 2017

Gradient Mesh Face Tutorial (pt.3 of 3)


Posted by Arena Animation - Chowringhee at 5:52 PM 4 comments:

Gradient Mesh Face Tutorial (pt.2 of 3)


Posted by Arena Animation - Chowringhee at 5:51 PM No comments:

Gradient Mesh Face Tutorial (pt.1 of 3)


Posted by Arena Animation - Chowringhee at 5:50 PM No comments:

Friday, March 24, 2017

VFX Car Fire Tutorial using Nuke


Posted by Arena Animation - Chowringhee at 5:33 PM 1 comment:

Zbrush Weapon Tutorial


Posted by Arena Animation - Chowringhee at 5:31 PM No comments:

Friday, March 3, 2017

How Offset Printing Works


Posted by Arena Animation - Chowringhee at 11:50 AM No comments:

Creating and Applying Master Pages in InDesign


Posted by Arena Animation - Chowringhee at 11:44 AM No comments:

Thursday, February 2, 2017

After Effect - Star War VFX tutorial


Posted by Arena Animation - Chowringhee at 4:48 PM No comments:

Monday, January 16, 2017

3ds max - vray realistic glass and juce, modeling, lighting and rendering


Posted by Arena Animation - Chowringhee at 4:55 PM No comments:

Rigging an IK Arm in Maya


Posted by Arena Animation - Chowringhee at 4:12 PM No comments:

Maya Modeling - Face Modeling


Posted by Arena Animation - Chowringhee at 4:02 PM No comments:
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Blog Archive

  • ▼  2017 (11)
    • ▼  April (3)
      • Gradient Mesh Face Tutorial (pt.3 of 3)
      • Gradient Mesh Face Tutorial (pt.2 of 3)
      • Gradient Mesh Face Tutorial (pt.1 of 3)
    • ►  March (4)
      • VFX Car Fire Tutorial using Nuke
      • Zbrush Weapon Tutorial
      • How Offset Printing Works
      • Creating and Applying Master Pages in InDesign
    • ►  February (1)
      • After Effect - Star War VFX tutorial
    • ►  January (3)
      • 3ds max - vray realistic glass and juce, modeling,...
      • Rigging an IK Arm in Maya
      • Maya Modeling - Face Modeling
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